<l10n>
	<texts>
		<!-- COWS -->

		<text name="fillType_bull" text="Stier"/>
		<text name="fillType_bull_swiss_brown" text="Brown-Swiss Stier"/>
		<text name="fillType_bull_holstein" text="Holstein Stier"/>
		<text name="fillType_bull_angus" text="Angus Stier"/>
		<text name="fillType_bull_limousin" text="Limousin Stier"/>
		<text name="fillType_cow_hereford" text="Hereford"/>
		<text name="fillType_bull_hereford" text="Hereford Stier"/>
		<text name="animal_descriptionBullFeed" text="Stieren houden van gras, hooi and CGR."/>
		<text name="animal_descriptionBullYoung" text="Dit is een mannelijk kalf."/>
		<text name="animal_descriptionBullReproduction" text="Stieren die gezond zijn en ouder dan 12 maanden kunnen zich voortplanten."/>

		<!-- WATER BUFFALOS -->

		<text name="fillType_bull_waterbuffalo" text="Waterbuffel Stier"/>

		<!-- PIGS -->

		<text name="fillType_boar" text="Zwijn"/>
		<text name="fillType_boar_landrace" text="Duits landras Zwijn"/>
		<text name="fillType_boar_black_pied" text="Bentheimer Zwijn"/>
		<text name="fillType_boar_berkshire" text="Berkshire Zwijn"/>
		<text name="animal_descriptionBoarReproduction" text="Zwijnen die gezond zijn en ouder dan 8 maanden kunnen zich voortplanten."/>
		<text name="animal_descriptionBoarFeed" text="Zwijnen eten bijna alles: maïs, tarwe, gerst, koolzaad, zonnebloemen, sojabonen, aardappelen en suikerbieten."/>
		<text name="animal_descriptionBoarYoung" text="Dit is een mannelijk biggetje"/>

		<!-- SHEEP -->

		<text name="fillType_ram" text="Ram"/>
		<text name="fillType_ram_landrace" text="Landras van Bentheim Ram"/>
		<text name="fillType_ram_steinschaf" text="Steinschaf Ram"/>
		<text name="fillType_ram_black_welsh" text="Black Welsh Mountain Ram"/>
		<text name="fillType_ram_swiss_mountain" text="Schwarzbraunes Bergschaf Ram"/>
		<text name="animal_descriptionRamFeed" text="Rammen eten gras en hooi."/>
		<text name="animal_descriptionRamYoung" text="Dit is een mannelijk lammetje."/>
		<text name="animal_descriptionRamReproduction" text="Rammen die gezond zijn en ouder dan 5 maanden kunnen zich voortplanten."/>

		<!-- GOATS -->

		<text name="fillType_ram_goat" text="Bok"/>

		<!-- HORSES -->

		<text name="fillType_stallion" text="Hengst"/>
		<text name="fillType_stallion_gray" text="Hengst (grijs)"/>
		<text name="fillType_stallion_pinto" text="Hengst (bruin-wit)"/>
		<text name="fillType_stallion_palomino" text="Hengst (beige)"/>
		<text name="fillType_stallion_chestnut" text="Hengst (roodbruin)"/>
		<text name="fillType_stallion_bay" text="Hengst (bruin)"/>
		<text name="fillType_stallion_black" text="Hengst (zwart)"/>
		<text name="fillType_stallion_seal_brown" text="Hengst (donkerbruin)"/>
		<text name="fillType_stallion_dun" text="Hengst (lichtbruin)"/>
		<text name="animal_descriptionStallionFeed" text="Hengsten houden van hooi, haver en sorghum."/>
		<text name="animal_descriptionStallionProfit" text="Je kunt hengsten verkopen voor winst."/>
		<text name="animal_descriptionStallionReproduction" text="Hengsten die gezond zijn en ouder dan 36 maanden kunnen zich voortplanten."/>


		<!-- UI -->


		<text name="input_VisualAnimalsDialog" text="Wijzig aantal zichtbare dieren"/>
		<text name="rl_button_apply" text="Toepassen"/>
		<text name="rl_button_confirm" text="Bevestigen"/>
		<text name="rl_button_recommended" text="Aanbevolen"/>
		<text name="rl_button_cancel" text="Annuleren"/>
		<text name="rl_button_random" text="Wilekeurig"/>
		<text name="rl_dialog_title" text="Kies maximaal aantal visuele dieren"/>

		<text name="rl_ui_unhealthy" text="Te ongezond"/>
		<text name="rl_ui_unhealthyBracketed" text="Nee (te ongezond)"/>
		<text name="rl_ui_noMaleAnimal" text="Geen geschikt mannelijk dier"/>
		<text name="rl_ui_noMaleAnimalBracketed" text="Nee (geen geschikt mannelijk dier)"/>
		<text name="rl_ui_recoveringLastBirth" text="Herstellend van bevalling"/>
		<text name="rl_ui_recoveringLastBirthBracketed" text="Nee (herstellend van bevalling)"/>
		<text name="rl_ui_tooYoung" text="Te jong"/>
		<text name="rl_ui_tooYoungBracketed" text="Nee (te jong)"/>
		<text name="rl_ui_pregnant" text="Drachtig"/>
		<text name="rl_ui_lactating" text="Melkgevend"/>
		<text name="rl_ui_canReproduce" text="Kan voortplanten"/>
		<text name="rl_ui_impregnatedBy" text="Bevrucht door"/>
		<text name="rl_ui_unknown" text="Onbekend"/>
		<text name="rl_ui_yes" text="Ja"/>
		<text name="rl_ui_no" text="Nee"/>
		<text name="rl_ui_mother" text="Moeder"/>
		<text name="rl_ui_father" text="Vader"/>
		<text name="rl_ui_uniqueId" text="Uniek ID"/>
		<text name="rl_ui_farmId" text="Boederij ID"/>
		<text name="rl_ui_gender" text="Geslacht"/>
		<text name="rl_ui_male" text="Mannelijk"/>
		<text name="rl_ui_female" text="Vrouwelijk"/>
		<text name="rl_ui_weight" text="Gewicht"/>
		<text name="rl_ui_targetWeight" text="Doel gewicht"/>
		<text name="rl_ui_value" text="Waarde"/>
		<text name="rl_ui_valuePerKilo" text="Waarde per kg"/>
		<text name="rl_ui_genetics" text="Genetica"/>
		<text name="rl_ui_overall" text="Algemeen"/>
		<text name="rl_ui_rename" text="Verander naam"/>
		<text name="rl_ui_cantFindAnimal" text="Kon dier niet vinden"/>
		<text name="rl_ui_maleNumImpregnatable" text="Bevruchtbare dieren in hok"/>

		<text name="rl_ui_breederQuality" text="Fokkerskwaliteit"/>
		<text name="rl_ui_birthday" text="Verjaardag"/>
		<text name="rl_ui_pregnancyExpected" text="Verwachtte"/>
		<text name="rl_ui_pregnancyExpecting" text="Verwachting"/>
		<text name="rl_ui_pregnancyBaby" text="baby"/>
		<text name="rl_ui_pregnancyBabies" text="baby's"/>
		<text name="rl_ui_animalOrigin" text="Oorsprong"/>
		<text name="rl_ui_months" text="maanden"/>
		<text name="rl_ui_month" text="maand"/>
		<text name="rl_ui_years" text="jaren"/>
		<text name="rl_ui_year" text="jaar"/>

		<text name="rl_ui_milk" text="Melk productie"/>
		<text name="rl_ui_wool" text="Wol productie"/>
		<text name="rl_ui_eggs" text="Eieren productie"/>
		<text name="rl_ui_metabolism" text="Metabolisme"/>
		<text name="rl_ui_meat" text="Kwaliteit"/>
		<text name="rl_ui_health" text="Gezondheid"/>
		<text name="rl_ui_fertility" text="Vruchtbaarheid"/>

		<text name="rl_ui_genetics_infertile" text="Onvruchtbaar"/>
		<text name="rl_ui_genetics_extremelyLow" text="Extreem laag"/>
		<text name="rl_ui_genetics_veryLow" text="Erg laag"/>
		<text name="rl_ui_genetics_low" text="Laag"/>
		<text name="rl_ui_genetics_average" text="Gemiddeld"/>
		<text name="rl_ui_genetics_high" text="Hoog"/>
		<text name="rl_ui_genetics_veryHigh" text="Erg hoog"/>
		<text name="rl_ui_genetics_extremelyHigh" text="Extreem hoog"/>

		<text name="rl_ui_genetics_extremelyBad" text="Extreme slecht"/>
		<text name="rl_ui_genetics_veryBad" text="Erg slecht"/>
		<text name="rl_ui_genetics_bad" text="Slecht"/>
		<text name="rl_ui_genetics_good" text="Goed"/>
		<text name="rl_ui_genetics_veryGood" text="Erg goed"/>
		<text name="rl_ui_genetics_extremelyGood" text="Extreem goed"/>

		<text name="rl_ui_buySelected" text="Koop geselecteerde"/>
		<text name="rl_ui_sellSelected" text="Verkoop geselecteerde"/>
		<text name="rl_ui_moveSelected" text="Verplaats geselecteerde"/>
		<text name="rl_ui_buyConfirmation" text="Weet je zeker dat je %s dieren voor %s wilt kopen?" tag="format"/>
		<text name="rl_ui_sellConfirmation" text="Weet je zeker dat je %s dieren voor %s wilt verkopen?" tag="format"/>
		<text name="rl_ui_moveConfirmation" text="Weet je zeker dat je %s dieren wilt verplaatsen?" tag="format"/>
		<text name="rl_ui_buyBulkResult" text="%s dieren gekocht voor %s" tag="format"/>
		<text name="rl_ui_sellBulkResult" text="%s dieren verkocht voor %s" tag="format"/>
		<text name="rl_ui_moveBulkResult" text="%s dieren verplaatst" tag="format"/>

		<text name="rl_ui_monitor" text="Monitor"/>
		<text name="rl_ui_monitorSubscriptions" text="Monitor abonnement"/>
		<text name="finance_monitorSubscriptions" text="Monitor abonnementen"/>
		<text name="rl_ui_monitorFee" text="Monitor tarief"/>
		<text name="rl_ui_applyMonitor" text="Activeer monitor"/>
		<text name="rl_ui_removeMonitor" text="Verwijder monitor"/>
		<text name="rl_ui_input_food" text="Voedsel"/>
		<text name="rl_ui_input_water" text="Water"/>
		<text name="rl_ui_input_straw" text="Stro"/>
		<text name="rl_ui_output_milk" text="Melk"/>
		<text name="rl_ui_output_manure" text="Mest"/>
		<text name="rl_ui_output_liquidManure" text="Drijfmest"/>
		<text name="rl_ui_output_pallets_eggs" text="Eieren"/>
		<text name="rl_ui_output_pallets_wool" text="Wol"/>
		<text name="rl_ui_output_pallets_goatMilk" text="Geitenmelk"/>
		<text name="rl_ui_amountPerDay" text="%.0fL / dag" tag="format"/>
		<text name="rl_ui_feePerMonth" text="%s / month" tag="format"/>

		<text name="rl_ui_animalType" text="Type"/>
		<text name="rl_ui_amountMonitored" text="Gemonitord"/>
		<text name="rl_ui_production" text="Producten"/>
		<text name="rl_ui_applyAllMonitor" text="Activeer alle monitoren"/>
		<text name="rl_ui_removeAllMonitor" text="Verwijder alle monitoren"/>
		<text name="rl_ui_fee" text="Tarief"/>

		<text name="rl_ui_leftEarTag" text="Linker oor tag"/>
		<text name="rl_ui_rightEarTag" text="Rechter oor tag"/>
		<text name="rl_ui_backgroundColour" text="Achtergrond kleur"/>
		<text name="rl_ui_backgroundHue" text="Achtergrond Hue"/>
		<text name="rl_ui_backgroundRgb" text="Achtergrond RGB"/>
		<text name="rl_ui_textColour" text="Tekst kleur"/>
		<text name="rl_ui_textHue" text="Tekst Hue"/>
		<text name="rl_ui_textRgb" text="Tekst RGB"/>

		<text name="rl_ui_formatMonths" text="%s maanden"/>
		<text name="rl_ui_formatMonth" text="%s maand"/>
		<text name="rl_ui_notPregnant" text="Niet zwanger"/>
		<text name="rl_ui_any" text="Enig"/>
		<text name="rl_ui_pregnancy" text="Zwangerschap"/>
		<text name="rl_ui_productivity" text="Zwangerschap"/>
		<text name="rl_ui_selectAll" text="Selecteer alle"/>
		<text name="rl_ui_selectNone" text="Selecteer geen"/>
		<text name="rl_ui_filters" text="Filters"/>
		<text name="rl_ui_doesntHaveName" text="Geen naam"/>
		<text name="rl_ui_doesHaveName" text="Heeft naam"/>



		<text name="rl_ui_castrated" text="Castrated"/>
		<text name="rl_ui_castrate" text="Castrate"/>
		<text name="rl_ui_importance" text="Importance"/>
		<text name="rl_ui_type" text="Type"/>
		<text name="rl_ui_date" text="Date"/>
		<text name="rl_ui_message" text="Message"/>
		<text name="rl_ui_messages" text="Messages"/>
		<text name="rl_ui_unknownCauses" text="unknown causes"/>
		<text name="rl_ui_messageNumber" text="%s-%s of %s"/>
		<text name="rl_ui_deleteMessage" text="Delete Message"/>
		<text name="rl_ui_unreadMessages" text="Husbandry '%s' has unread messages!"/>
		<text name="rl_ui_herdsman" text="Herdsman"/>
		<text name="rl_ui_budget" text="Budget"/>
		<text name="rl_ui_budgetType" text="Budget Type"/>
		<text name="rl_ui_fixed" text="Fixed"/>
		<text name="rl_ui_percentage" text="Percentage"/>
		<text name="rl_ui_maxAnimals" text="Max Animals"/>
		<text name="rl_ui_infinite" text="Infinite"/>
		<text name="rl_ui_herdsmanRecentlyBought" text="Recent Herdsman Purchase"/>
		<text name="rl_ui_previousWage" text="Previous Wage"/>
		<text name="rl_ui_herdsmanWages" text="Herdsman Wages"/>
		<text name="finance_herdsmanWages" text="Herdsman Wages"/>
		<text name="rl_ui_medicine" text="Medicine"/>
		<text name="finance_medicine" text="Medicine"/>
		<text name="rl_ui_semenPurchase" text="Inseminant Purchase"/>
		<text name="rl_ui_semenPurchase_github" text="Semen Purchase"/>
		<text name="finance_semenPurchase" text="Inseminant Purchase"/>
		<text name="finance_semenPurchase_github" text="Semen Purchase"/>
		<text name="rl_ui_noDiseases" text="No Diseases"/>
		<text name="rl_ui_onlyDiseases" text="Only Diseases"/>
		<text name="rl_ui_naming" text="Naming"/>
		<text name="rl_ui_alphabetical" text="Alphabetical"/>
		<text name="rl_ui_breed" text="Breed"/>
		<text name="rl_ui_dontMark" text="Don't Mark"/>
		<text name="rl_ui_mark" text="Mark"/>
		<text name="rl_ui_unmark" text="Unmark"/>
		<text name="rl_ui_favourite" text="Favourite"/>
		<text name="rl_ui_unFavourite" text="Unfavourite"/>
		<text name="rl_ui_quantity" text="Quantity"/>
		<text name="rl_ui_dewar" text="Dewar"/>
		<text name="rl_ui_semenPurchase_successful" text="Artificial inseminant successfully purchased. You can pick it up at the store"/>
		<text name="rl_ui_semenPurchase_successful_github" text="Semen successfully purchased. You can pick it up at the store"/>
		<text name="rl_ui_semenPurchase_unsuccessful" text="Artificial inseminant could not be purchased"/>
		<text name="rl_ui_semenPurchase_unsuccessful_github" text="Semen could not be purchased"/>
		<text name="rl_ui_earTag" text="Ear Tag"/>
		<text name="rl_ui_species" text="Species"/>
		<text name="rl_ui_strawSingle" text="Straw"/>
		<text name="rl_ui_strawMultiple" text="Straws"/>
		<text name="rl_ui_artificialInsemination" text="Artificial Insemination"/>
		<text name="rl_ui_semenPurchaseNoPermission" text="You don't have to permission to trade animals or purchase inseminant."/>
		<text name="rl_ui_semenPurchaseNoPermission_github" text="You don't have to permission to trade animals or purchase semen."/>
		<text name="rl_ui_semenPurchaseNoMoney" text="You don't have enough money to purchase this inseminant."/>
		<text name="rl_ui_semenPurchaseNoMoney_github" text="You don't have enough money to purchase this semen."/>
		<text name="rl_ui_takeStraw" text="Take Straw"/>
		<text name="rl_ui_inseminateAnimal" text="Inseminate %s"/>
		<text name="rl_ui_inseminate" text="Inseminate"/>
		<text name="rl_ui_strawEmpty" text="This straw is empty"/>
		<text name="rl_ui_averageSuccessColon" text="Average Success: "/>
		<text name="rl_ui_averageSuccess" text="Average Success"/>
		<text name="rl_ui_success" text="Success"/>
		<text name="rl_ui_save" text="Save"/>
		<text name="rl_ui_load" text="Load"/>
		<text name="rl_ui_saveProfile" text="Save Profile"/>
		<text name="rl_ui_loadProfile" text="Load Profile"/>

		<text name="rl_ui_healthy" text="Healthy"/>
		<text name="rl_ui_hasDisease" text="Has Disease"/>
		<text name="rl_ui_diseasedAnimals" text="Diseased Animals"/>


		<text name="rl_insemination_male" text="Only females can be artificially inseminated"/>
		<text name="rl_insemination_pregnant" text="This animal is already pregnant"/>
		<text name="rl_insemination_animalType" text="Animal must be of the same species as the father"/>
		<text name="rl_insemination_inseminated" text="This animal has already been artificially inseminated"/>
		<text name="rl_insemination_recovering" text="This animal is still recovering from its previous pregnancy"/>
		<text name="rl_insemination_father" text="Inbreeding is not permitted"/>
		<text name="rl_insemination_young" text="This animal is too young to be artificially inseminated"/>


		<text name="rl_mark_aiManager_sell" text="Herdsman marked for selling"/>
		<text name="rl_mark_aiManager_castrate" text="Herdsman marked for castrating"/>
		<text name="rl_mark_aiManager_disease" text="Herdsman marked for treating"/>
		<text name="rl_mark_aiManager_ai" text="Herdsman marked for artificial insemination"/>
		<text name="rl_mark_player" text="Marked by player"/>


		<!-- AI - BUYING -->


		<text name="rl_ui_herdsmanTooltip_buy_enabled_1" text="The herdsman will not purchase animals"/>
		<text name="rl_ui_herdsmanTooltip_buy_enabled_2" text="The herdsman will purchase animals"/>

		<text name="rl_ui_herdsmanTooltip_buy_budget|type_1" text="Purchasing budget is a fixed amount"/>
		<text name="rl_ui_herdsmanTooltip_buy_budget|type_2" text="Purchasing budget is a percentage of your farm's money"/>

		<text name="rl_ui_herdsmanTooltip_buy_budget|fixed" text="The herdsman will spend up to %s per day"/>
		<text name="rl_ui_herdsmanTooltip_buy_budget|percentage" text="The herdsman will spend up to %s of your farm's money per day"/>

		<text name="rl_ui_herdsmanTooltip_buy_maxAnimals" text="The herdsman will buy up to %s animals per day"/>

		<text name="rl_ui_herdsmanTooltip_buy_breed" text="The herdsman will only buy %s animals"/>
		<text name="rl_ui_herdsmanTooltip_buy_breed_any" text="The herdsman will buy any breed"/>

		<text name="rl_ui_herdsmanTooltip_buy_diseases_1" text="The herdsman will only purchase animals without any diseases"/>
		<text name="rl_ui_herdsmanTooltip_buy_diseases_2" text="The herdsman will purchase animals regardless of diseases"/>

		<text name="rl_ui_herdsmanTooltip_buy_gender_1" text="The herdsman will only purchase female animals"/>
		<text name="rl_ui_herdsmanTooltip_buy_gender_2" text="The herdsman will purchase female and male animals"/>
		<text name="rl_ui_herdsmanTooltip_buy_gender_3" text="The herdsman will only purchase male animals"/>

		<text name="rl_ui_herdsmanTooltip_buy_age_equal" text="The herdsman will only purchase animals that are %s old"/>
		<text name="rl_ui_herdsmanTooltip_buy_age_range" text="The herdsman will only purchase animals that are between %s and %s old"/>

		<text name="rl_ui_herdsmanTooltip_buy_quality_equal" text="The herdsman will only purchase animals with %s quality"/>
		<text name="rl_ui_herdsmanTooltip_buy_quality_range" text="The herdsman will only purchase animals with quality between %s and %s"/>

		<text name="rl_ui_herdsmanTooltip_buy_fertility_equal" text="The herdsman will only purchase animals with %s fertility"/>
		<text name="rl_ui_herdsmanTooltip_buy_fertility_range" text="The herdsman will only purchase animals with fertility between %s and %s"/>

		<text name="rl_ui_herdsmanTooltip_buy_health_equal" text="The herdsman will only purchase animals with %s health"/>
		<text name="rl_ui_herdsmanTooltip_buy_health_range" text="The herdsman will only purchase animals with health between %s and %s"/>

		<text name="rl_ui_herdsmanTooltip_buy_productivity_equal" text="The herdsman will only purchase animals with %s productivity"/>
		<text name="rl_ui_herdsmanTooltip_buy_productivity_range" text="The herdsman will only purchase animals with productivity between %s and %s"/>

		<text name="rl_ui_herdsmanTooltip_buy_metabolism_equal" text="The herdsman will only purchase animals with %s metabolism"/>
		<text name="rl_ui_herdsmanTooltip_buy_metabolism_range" text="The herdsman will only purchase animals with metabolism between %s and %s"/>


		<!-- AI - SELLING -->


		<text name="rl_ui_herdsmanTooltip_sell_enabled_1" text="The herdsman will not sell animals"/>
		<text name="rl_ui_herdsmanTooltip_sell_enabled_2" text="The herdsman will sell animals"/>

		<text name="rl_ui_herdsmanTooltip_sell_maxAnimals" text="The herdsman will sell up to %s animals per day"/>

		<text name="rl_ui_herdsmanTooltip_sell_mark_1" text="The herdsman will not mark animals to be sold"/>
		<text name="rl_ui_herdsmanTooltip_sell_mark_2" text="The herdsman will mark animals to be sold"/>

		<text name="rl_ui_herdsmanTooltip_sell_diseasesSecondary_1" text="The herdsman will sell animals regardless of diseases"/>
		<text name="rl_ui_herdsmanTooltip_sell_diseasesSecondary_2" text="The herdsman will only sell animals with a disease"/>

		<text name="rl_ui_herdsmanTooltip_sell_gender_1" text="The herdsman will only sell female animals"/>
		<text name="rl_ui_herdsmanTooltip_sell_gender_2" text="The herdsman will sell female and male animals"/>
		<text name="rl_ui_herdsmanTooltip_sell_gender_3" text="The herdsman will only sell male animals"/>

		<text name="rl_ui_herdsmanTooltip_sell_age_equal" text="The herdsman will only sell animals that are %s old"/>
		<text name="rl_ui_herdsmanTooltip_sell_age_range" text="The herdsman will only sell animals that are between %s and %s old"/>

		<text name="rl_ui_herdsmanTooltip_sell_quality_equal" text="The herdsman will only sell animals with %s quality"/>
		<text name="rl_ui_herdsmanTooltip_sell_quality_range" text="The herdsman will only sell animals with quality between %s and %s"/>

		<text name="rl_ui_herdsmanTooltip_sell_fertility_equal" text="The herdsman will only sell animals with %s fertility"/>
		<text name="rl_ui_herdsmanTooltip_sell_fertility_range" text="The herdsman will only sell animals with fertility between %s and %s"/>

		<text name="rl_ui_herdsmanTooltip_sell_health_equal" text="The herdsman will only sell animals with %s health"/>
		<text name="rl_ui_herdsmanTooltip_sell_health_range" text="The herdsman will only sell animals with health between %s and %s"/>

		<text name="rl_ui_herdsmanTooltip_sell_productivity_equal" text="The herdsman will only sell animals with %s productivity"/>
		<text name="rl_ui_herdsmanTooltip_sell_productivity_range" text="The herdsman will only sell animals with productivity between %s and %s"/>

		<text name="rl_ui_herdsmanTooltip_sell_metabolism_equal" text="The herdsman will only sell animals with %s metabolism"/>
		<text name="rl_ui_herdsmanTooltip_sell_metabolism_range" text="The herdsman will only sell animals with metabolism between %s and %s"/>


		<!-- AI - CASTRATING -->


		<text name="rl_ui_herdsmanTooltip_castrate_enabled_1" text="The herdsman will not castrate animals"/>
		<text name="rl_ui_herdsmanTooltip_castrate_enabled_2" text="The herdsman will castrate animals"/>

		<text name="rl_ui_herdsmanTooltip_castrate_mark_1" text="The herdsman will not mark animals for castration"/>
		<text name="rl_ui_herdsmanTooltip_castrate_mark_2" text="The herdsman will mark animals for castration"/>

		<text name="rl_ui_herdsmanTooltip_castrate_diseasesSecondary_1" text="The herdsman will castrate animals regardless of diseases"/>
		<text name="rl_ui_herdsmanTooltip_castrate_diseasesSecondary_2" text="The herdsman will only castrate animals with a disease"/>

		<text name="rl_ui_herdsmanTooltip_castrate_age_equal" text="The herdsman will only castrate animals that are %s old"/>
		<text name="rl_ui_herdsmanTooltip_castrate_age_range" text="The herdsman will only castrate animals that are between %s and %s old"/>

		<text name="rl_ui_herdsmanTooltip_castrate_quality_equal" text="The herdsman will only castrate animals with %s quality"/>
		<text name="rl_ui_herdsmanTooltip_castrate_quality_range" text="The herdsman will only castrate animals with quality between %s and %s"/>

		<text name="rl_ui_herdsmanTooltip_castrate_fertility_equal" text="The herdsman will only castrate animals with %s fertility"/>
		<text name="rl_ui_herdsmanTooltip_castrate_fertility_range" text="The herdsman will only castrate animals with fertility between %s and %s"/>

		<text name="rl_ui_herdsmanTooltip_castrate_health_equal" text="The herdsman will only castrate animals with %s health"/>
		<text name="rl_ui_herdsmanTooltip_castrate_health_range" text="The herdsman will only castrate animals with health between %s and %s"/>

		<text name="rl_ui_herdsmanTooltip_castrate_productivity_equal" text="The herdsman will only castrate animals with %s productivity"/>
		<text name="rl_ui_herdsmanTooltip_castrate_productivity_range" text="The herdsman will only castrate animals with productivity between %s and %s"/>

		<text name="rl_ui_herdsmanTooltip_castrate_metabolism_equal" text="The herdsman will only castrate animals with %s metabolism"/>
		<text name="rl_ui_herdsmanTooltip_castrate_metabolism_range" text="The herdsman will only castrate animals with metabolism between %s and %s"/>


		<!-- AI - NAMING -->


		<text name="rl_ui_herdsmanTooltip_naming_enabled_1" text="The herdsman will not name animals"/>
		<text name="rl_ui_herdsmanTooltip_naming_enabled_2" text="The herdsman will name animals"/>

		<text name="rl_ui_herdsmanTooltip_naming_convention_1" text="The herdsman will name animals randomly"/>
		<text name="rl_ui_herdsmanTooltip_naming_convention_2" text="The herdsman will name animals alphabetically"/>


		<!-- AI - AI -->


		<text name="rl_ui_herdsmanTooltip_ai_enabled_1" text="The herdsman will not AI animals"/>
		<text name="rl_ui_herdsmanTooltip_ai_enabled_2" text="The herdsman will AI animals"/>

		<text name="rl_ui_herdsmanTooltip_ai_maxAnimals" text="The herdsman will AI up to %s animals per day"/>

		<text name="rl_ui_herdsmanTooltip_ai_mark_1" text="The herdsman will not mark animals to be inseminated"/>
		<text name="rl_ui_herdsmanTooltip_ai_mark_2" text="The herdsman will mark animals to be inseminated"/>

		<text name="rl_ui_herdsmanTooltip_ai_diseasesSecondary_1" text="The herdsman will AI animals regardless of diseases"/>
		<text name="rl_ui_herdsmanTooltip_ai_diseasesSecondary_2" text="The herdsman will only AI animals with a disease"/>

		<text name="rl_ui_herdsmanTooltip_ai_semen" text="The herdsman will use inseminant from %s"/>
		<text name="rl_ui_herdsmanTooltip_ai_semen_github" text="The herdsman will use semen from %s"/>
		<text name="rl_ui_herdsmanTooltip_ai_semen_any" text="The herdsman will use any viable inseminant"/>
		<text name="rl_ui_herdsmanTooltip_ai_semen_any_github" text="The herdsman will use any viable semen"/>

		<text name="rl_ui_herdsmanTooltip_ai_age_equal" text="The herdsman will only AI animals that are %s old"/>
		<text name="rl_ui_herdsmanTooltip_ai_age_range" text="The herdsman will only AI animals that are between %s and %s old"/>

		<text name="rl_ui_herdsmanTooltip_ai_quality_equal" text="The herdsman will only AI animals with %s quality"/>
		<text name="rl_ui_herdsmanTooltip_ai_quality_range" text="The herdsman will only AI animals with quality between %s and %s"/>

		<text name="rl_ui_herdsmanTooltip_ai_fertility_equal" text="The herdsman will only AI animals with %s fertility"/>
		<text name="rl_ui_herdsmanTooltip_ai_fertility_range" text="The herdsman will only AI animals with fertility between %s and %s"/>

		<text name="rl_ui_herdsmanTooltip_ai_health_equal" text="The herdsman will only AI animals with %s health"/>
		<text name="rl_ui_herdsmanTooltip_ai_health_range" text="The herdsman will only AI animals with health between %s and %s"/>

		<text name="rl_ui_herdsmanTooltip_ai_productivity_equal" text="The herdsman will only AI animals with %s productivity"/>
		<text name="rl_ui_herdsmanTooltip_ai_productivity_range" text="The herdsman will only AI animals with productivity between %s and %s"/>

		<text name="rl_ui_herdsmanTooltip_ai_metabolism_equal" text="The herdsman will only AI animals with %s metabolism"/>
		<text name="rl_ui_herdsmanTooltip_ai_metabolism_range" text="The herdsman will only AI animals with metabolism between %s and %s"/>


		<!--  SETTINGS  -->


		<text name="rl_settings" text="Realistic Livestock"/>

		<text name="rl_settings_off" text="Uit"/>
		<text name="rl_settings_on" text="Aan"/>

		<text name="rl_settings_deathEnabled_label" text="Dier verwijdering"/>
		<text name="rl_settings_deathEnabled_tooltip_1" text="Dieren worden niet verwijderd vanwege zwangerschap, gezondheid, leeftijd of ongevallen"/>
		<text name="rl_settings_deathEnabled_tooltip_2" text="Dieren worden verwijderd vanwege zwangerschap, gezondheid, leeftijd of ongevallen"/>

		<text name="rl_settings_accidentsChance_label" text="Ongeval kans"/>
		<text name="rl_settings_accidentsChance_tooltip" text="Verander de kans dat dieren worden verwijderd door willekeurige ongevallen"/>

		<text name="rl_settings_foodScale_label" text="Voedselschaal"/>
		<text name="rl_settings_foodScale_tooltip" text="Verander de hoeveelheid voedsel die door dieren wordt gegeten"/>

		<text name="rl_settings_maxDealerAnimals_label" text="Maximale veehandelaar dieren"/>
		<text name="rl_settings_maxDealerAnimals_tooltip" text="Wijzig het maximale aantal dieren dat de veehandelaar op voorraad zal hebben per diertype"/>

		<text name="rl_settings_resetDealer_label" text="Reset Veehandelaar"/>
		<text name="rl_settings_resetDealer_tooltip" text="Verwijder alle dieren van de veehandelaar en vul de voorraad aan met nieuwe dieren"/>
		<text name="rl_settings_resetDealer_text" text="Reset Veehandelaar"/>

		<text name="rl_settings_tagColour_label" text="Wijzig Tag kleur"/>
		<text name="rl_settings_tagColour_tooltip" text="Wijzig de kleur van de oor tags"/>
		<text name="rl_settings_tagColour_text" text="Wijzig Tag kleur"/>

		<text name="rl_settings_exportCSV_label" text="Exporteer naar CSV"/>
		<text name="rl_settings_exportCSV_tooltip" text="Exporteer statistieken naar CSV"/>
		<text name="rl_settings_exportCSV_text" text="Exporteer naar CSV"/>

		<text name="rl_settings_maxNumMessages_label" text="Maximum Amount of Messages"/>
		<text name="rl_settings_maxNumMessages_tooltip" text="A higher amount will result in your save folder taking up more space. After this limit is reached, the earliest messages will be deleted."/>

		<text name="rl_settings_diseasesEnabled_label" text="Diseases Enabled"/>
		<text name="rl_settings_diseasesEnabled_tooltip_1" text="Animals cannot catch or inherit diseases"/>
		<text name="rl_settings_diseasesEnabled_tooltip_2" text="Animals can catch or inherit diseases"/>

		<text name="rl_settings_diseasesChance_label" text="Disease Chance"/>
		<text name="rl_settings_diseasesChance_tooltip" text="Change the likelihood of animals contracting diseases"/>

		<text name="rl_settings_useCustomAnimals_label" text="Use Custom Animals"/>
		<text name="rl_settings_useCustomAnimals_tooltip_1" text="Use RealisticLivestock animal models (requires restart)"/>
		<text name="rl_settings_useCustomAnimals_tooltip_2" text="Use custom animal models (experimental, requires restart, must be unzipped)"/>

		<text name="rl_settings_animalsXML_label" text="Set Animals XML Path"/>
		<text name="rl_settings_animalsXML_tooltip" text="Set path to a custom animals XML file"/>
		<text name="rl_settings_animalsXML_text" text="Set Animals XML Path"/>


		<!--  HELP  -->


		<text name="rl_help_monitors_title" text="Monitoren"/>
		<text name="rl_help_monitors_1" text="Om het grootste deel van de statistieken van een dier te zien, moet u er een monitoringtag op toepassen, die via het diermenu kan worden gedaan (waar u dieren koopt en verkoopt). Monitoring tags worden ook visueel getoond op het dier, op hun linkeroor naast hun ID -tag."/>
		<text name="rl_help_monitors_2" text="Het monitoren van tags zal ertoe leiden dat belangrijke informatie aan u wordt getoond, waaronder gezondheid, gewicht, lactatie, productie en stro-, voedsel- en watervereisten."/>
		<text name="rl_help_monitors_3" text="Door een tag op een dier toe te passen, kost je een klein maandelijks abonnement op basis van de soort van het dier. Als u ervoor kiest om de tag te verwijderen, wordt de tag aan het begin van de volgende maand verwijderd."/>

		<text name="rl_help_pregnancy_title" text="Zwangerschap"/>
		<text name="rl_help_pregnancy_1" text="Vrouwelijke dieren vereisen allemaal minimaal 1 mannelijk dier om mogelijk zwanger te worden. Beide dieren moeten van de juiste leeftijd en gezondheid zijn en moeten van dezelfde soort zijn. Het fokken tussen verschillende rassen (bijv. Holstein Cow en Angus Bull) is toegestaan."/>
		<text name="rl_help_pregnancy_2" text="Inteelt is niet toegestaan. Als een man en een vrouw direct gerelateerd zijn, zullen ze niet samen fokken."/>
		<text name="rl_help_pregnancy_3" text="De kans voor een vrouw om zwanger te worden hangt af van zowel haar als de vruchtbaarheid van het mannetje. Een vrouw met een hogere vruchtbaarheid heeft ook een aanzienlijk hogere kans om meer nakomelingen tegelijk te produceren."/>
		<text name="rl_help_pregnancy_4" text="Zodra een vrouw zwanger wordt, begint ze haar nakomelingen te dragen. U kunt de verwachte datum van zwangerschap en het aantal nakomelingen bekijken door naar het dier in de pen te kijken, of door op haar te klikken in het diermenu."/>
		<text name="rl_help_pregnancy_5" text="Wanneer ze haar vervaldatum bereikt, zal ze haar baby's baren. De pasgeborenen hebben echter een zekere kans om te worden verwijderd, net als de moeder als de zwangerschap slecht gaat. Pasgeborenen die in een overvolle pen worden geboren, worden automatisch verkocht."/>

		<text name="rl_help_production_title" text="Productie"/>
		<text name="rl_help_production_1" text="Koeien van elk ras beginnen pas melk te produceren na de bevalling. Zodra ze is bevallen, zal de koe 3 maanden exponentieel melk produceren, dan zal haar productie de komende 6 maanden langzaam dalen. 10 maanden na de zwangerschap stopt de koe met het produceren van melk tot haar volgende zwangerschap."/>
		<text name="rl_help_production_2" text="Schapen zullen wol produceren in warme maanden. In koude maanden, onder de 12c, zullen ze geen wol produceren."/>
		<text name="rl_help_production_3" text="Melk-, wol- en eierproductie wordt verder beïnvloed door de genetica van het dier. Een dier met goede productiegenetica zal meer produceren, terwijl dier met slechte genetica helemaal niet veel zal produceren."/>

		<text name="rl_help_weight_title" text="Gewicht"/>
		<text name="rl_help_weight_1" text="Dieren hebben een bepaald gewicht dat wordt beïnvloed door hoeveel ze eten en drinken. Elke soort en ras heeft zijn eigen gemiddelde gewicht dat het gewicht van elk dier beïnvloedt."/>
		<text name="rl_help_weight_2" text="Gewicht verhoogt de waarde van het dier en een laag gewicht beïnvloedt zijn kans om elke maand te worden verwijderd."/>

		<text name="rl_help_genetics_title" text="Genetica"/>
		<text name="rl_help_genetics_1" text="Elk dier heeft 4 verschillende genetische waarden; Metabolisme, vruchtbaarheid, gezondheid en kwaliteit. Genetica zijn gemengd tussen de moeder en de vader en vervolgens doorgegeven aan hun kinderen."/>
		<text name="rl_help_genetics_2" text="Het metabolisme beïnvloedt het vermogen van het dier om voedsel om te zetten in gewicht en beïnvloedt de hoeveelheid die het eet."/>
		<text name="rl_help_genetics_3" text="Vruchtbaarheid beïnvloedt de kans van het dier om zwanger te worden, of een vrouwelijke zwangerschap te krijgen, en het aantal nakomelingen dat het zal produceren."/>
		<text name="rl_help_genetics_4" text="Gezondheid beïnvloedt de gezondheid van het dier en de kans om elke maand te worden verwijderd. Een dier met hogere gezondheidsgenetica zal ook een langere levensduur hebben."/>
		<text name="rl_help_genetics_5" text="Kwaliteit beïnvloedt de waarde van het dier zelf, een dier met hogere kwaliteit zal voor veel meer verkopen."/>
		<text name="rl_help_genetics_6" text="Vee, schapen en kip hebben ook productiegenetica, die invloed hebben op hoeveel melk/eieren/wol ze produceren."/>



		<!--  DISEASES  -->


		<text name="rl_ui_immune" text="Immune"/>
		<text name="rl_ui_startTreatment" text="Start Treatment"/>
		<text name="rl_ui_resumeTreatment" text="Resume Treatment"/>
		<text name="rl_ui_stopTreatment" text="Stop Treatment"/>
		<text name="rl_ui_duration" text="Duration"/>
		<text name="rl_ui_beingTreated" text="Being treated"/>
		<text name="rl_ui_notTreated" text="Not treated"/>
		<text name="rl_ui_carrier" text="Carrier"/>

		<text name="rl_diseases" text="Diseases"/>
		<text name="rl_disease" text="Disease"/>

		<text name="rl_disease_mastitis" text="Mastitis"/>

		<text name="rl_disease_cvm" text="CVM"/>

		<text name="rl_disease_footAndMouth" text="Foot and Mouth"/>

		<text name="rl_disease_ped" text="Porcine Epidemic Diarrhoea"/>

		<text name="rl_disease_avianFlu" text="Avian Influenza"/>



		<!--  MESSAGES  -->


		<text name="rl_messageTitle_pregnancy" text="Pregnancy"/>
		<text name="rl_messageTitle_death" text="Removal"/>
		<text name="rl_messageTitle_death_github" text="Death"/>
		<text name="rl_messageTitle_disease" text="Disease"/>
		<text name="rl_messageTitle_name" text="Name"/>
		<text name="rl_messageTitle_movement" text="Movement"/>
		<text name="rl_messageTitle_aiManager" text="Herdsman"/>
		<text name="rl_messageTitle_insemination" text="Artificial Insemination"/>

		<text name="rl_message_pregnancySingle" text="Gave birth to 1 baby"/>
		<text name="rl_message_pregnancyMultiple" text="Gave birth to %s babies"/>
		<text name="rl_message_pregnancySold" text="%s babies were sold for %s due to overcrowding"/>
		<text name="rl_message_pregnancyDied" text="%s babies were removed at birth"/>
		<text name="rl_message_pregnancyDied_github" text="%s babies died at birth"/>
		<text name="rl_message_death" text="Removed due to %s"/>
		<text name="rl_message_death_github" text="Died due to %s"/>
		<text name="rl_message_diseaseContracted" text="Contracted %s"/>
		<text name="rl_message_diseaseCured" text="Cured from %s"/>
		<text name="rl_message_diseaseTreatment_start" text="Started treatment for %s at %s"/>
		<text name="rl_message_diseaseTreatment_resume" text="Resumed treatment for %s at %s"/>
		<text name="rl_message_diseaseTreatment_stop" text="Stopped treatment for %s"/>
		<text name="rl_message_nameChange" text="Name changed from '%s' to '%s'"/>
		<text name="rl_message_nameAdded" text="Given name '%s'"/>
		<text name="rl_message_nameDeleted" text="Name '%s' was removed"/>
		<text name="rl_message_boughtAnimals_single" text="1 animal was bought for %s"/>
		<text name="rl_message_boughtAnimals_multiple" text="%s animals were bought for %s"/>
		<text name="rl_message_soldAnimals_single" text="1 animal was sold for %s"/>
		<text name="rl_message_soldAnimals_multiple" text="%s animals were sold for %s"/>
		<text name="rl_message_movedAnimalsTo_single" text="1 animals was moved to %s"/>
		<text name="rl_message_movedAnimalsTo_multiple" text="%s animals were moved to %s"/>
		<text name="rl_message_movedAnimalsFrom_single" text="1 animal was moved from %s"/>
		<text name="rl_message_movedAnimalsFrom_multiple" text="%s animals were moved from %s"/>
		<text name="rl_message_aiManager_boughtAnimals_single" text="Herdsman bought 1 animal for %s"/>
		<text name="rl_message_aiManager_boughtAnimals_multiple" text="Herdsman bought %s animals for %s"/>
		<text name="rl_message_aiManager_soldAnimals_single" text="Herdsman sold 1 animal for %s"/>
		<text name="rl_message_aiManager_soldAnimals_multiple" text="Herdsman sold %s animals for %s"/>
		<text name="rl_message_aiManager_castrated_single" text="Herdsman castrated 1 animal"/>
		<text name="rl_message_aiManager_castrated_multiple" text="Herdsman castrated %s animals"/>
		<text name="rl_message_aiManager_named_single" text="Herdsman named 1 animal"/>
		<text name="rl_message_aiManager_named_multiple" text="Herdsman named %s animals"/>
		<text name="rl_message_aiManager_mark_sell_single" text="Herdsman marked 1 animal for selling"/>
		<text name="rl_message_aiManager_mark_sell_multiple" text="Herdsman marked %s animals for selling"/>
		<text name="rl_message_aiManager_mark_castrate_single" text="Herdsman marked 1 animal for castrating"/>
		<text name="rl_message_aiManager_mark_castrate_multiple" text="Herdsman marked %s animals for castrating"/>
		<text name="rl_message_aiManager_mark_disease_single" text="Herdsman marked 1 animal for treatment"/>
		<text name="rl_message_aiManager_mark_disease_multiple" text="Herdsman marked %s animals for treatment"/>
		<text name="rl_message_insemination_success" text="Insemination was successful"/>
		<text name="rl_message_insemination_fail" text="Insemination was unsuccessful"/>
		<text name="rl_message_aiManager_mark_ai_single" text="Herdsman marked 1 animal for AI"/>
		<text name="rl_message_aiManager_mark_ai_multiple" text="Herdsman marked %s animals for AI"/>
		<text name="rl_message_aiManager_ai_single" text="Herdsman inseminated 1 animal"/>
		<text name="rl_message_aiManager_ai_multiple" text="Herdsman inseminated %s animals"/>



		<!--  DEATHS  -->


		<text name="rl_death_pregnancy" text="a bad pregnancy"/>
		<text name="rl_death_health" text="low health"/>
		<text name="rl_death_age" text="old age"/>
		<text name="rl_death_accident" text="an accident"/>



		<text name="rl_ui_dependencies_missing" text="RealisticLivestock requires the following dependencies:"/>
		<text name="rl_ui_dependency_missing_notInstalled" text="- %s (Not Installed)"/>
		<text name="rl_ui_dependency_missing_installed" text="- %s (Installed: %s, Minimum Required: %s)"/>

	</texts>
</l10n>