<l10n>
	<texts>
		<!-- COWS -->
		
		<text name="fillType_bull" text="Bull"/>
		<text name="fillType_bull_swiss_brown" text="Brown-Swiss Bull"/>
		<text name="fillType_bull_holstein" text="Holstein Bull"/>
		<text name="fillType_bull_angus" text="Angus Bull"/>
		<text name="fillType_bull_limousin" text="Limousin Bull"/>
		<text name="fillType_cow_hereford" text="Hereford"/>
		<text name="fillType_bull_hereford" text="Hereford Bull"/>
		<text name="animal_descriptionBullFeed" text="Bulls like grass, hay and TMR."/>
		<text name="animal_descriptionBullYoung" text="This is a male calf."/>
		<text name="animal_descriptionBullReproduction" text="Bulls that are healthy and older than 12 months can reproduce."/>

		<!-- WATER BUFFALOS -->

		<text name="fillType_bull_waterbuffalo" text="Water Buffalo Bull"/>

		<!-- PIGS -->
		
		<text name="fillType_boar" text="Boar"/>
		<text name="fillType_boar_landrace" text="Landrace Boar"/>
		<text name="fillType_boar_black_pied" text="Black-Pied Boar"/>
		<text name="fillType_boar_berkshire" text="Berkshire Boar"/>
		<text name="animal_descriptionBoarReproduction" text="Boars that are healthy and older than 8 months can reproduce."/>
		<text name="animal_descriptionBoarFeed" text="Boars eat nearly anything. You can feed them corn, wheat, barley, canola, sunflowers, soybeans, potatoes, sorghum and sugar beets."/>
		<text name="animal_descriptionBoarYoung" text="This is a male piglet."/>

		<!-- SHEEP -->
		
		<text name="fillType_ram" text="Ram"/>
		<text name="fillType_ram_landrace" text="Landrace of Bentheim Ram"/>
		<text name="fillType_ram_steinschaf" text="Steinschaf Ram"/>
		<text name="fillType_ram_black_welsh" text="Black Welsh Mountain Ram"/>
		<text name="fillType_ram_swiss_mountain" text="Swiss Black-Brown Mountain Ram"/>
		<text name="animal_descriptionRamFeed" text="Rams eat grass and hay."/>
		<text name="animal_descriptionRamYoung" text="This is a male lamb."/>
		<text name="animal_descriptionRamReproduction" text="Rams that are healthy and older than 5 months can reproduce."/>

		<!-- GOATS -->

		<text name="fillType_ram_goat" text="Goat Ram"/>
		
		<!-- HORSES -->
		
		<text name="fillType_stallion" text="Stallion"/>
		<text name="fillType_stallion_gray" text="Gray Stallion"/>
		<text name="fillType_stallion_pinto" text="Pinto Stallion"/>
		<text name="fillType_stallion_palomino" text="Palomino Stallion"/>
		<text name="fillType_stallion_chestnut" text="Chestnut Stallion"/>
		<text name="fillType_stallion_bay" text="Bay Stallion"/>
		<text name="fillType_stallion_black" text="Black Stallion"/>
		<text name="fillType_stallion_seal_brown" text="Seal Brown Stallion"/>
		<text name="fillType_stallion_dun" text="Dun Stallion"/>
		<text name="animal_descriptionStallionFeed" text="Stallions like hay, oat and sorghum."/>
		<text name="animal_descriptionStallionProfit" text="Stallions can be sold for a profit."/>
		<text name="animal_descriptionStallionReproduction" text="Stallions that are healthy and older than 36 months can reproduce."/>


        <!-- UI -->

		
        <text name="input_VisualAnimalsDialog" text="Change Visual Animals Amount"/>
        <text name="rl_button_apply" text="Apply"/>
        <text name="rl_button_confirm" text="Confirm"/>
        <text name="rl_button_recommended" text="Recommended"/>
        <text name="rl_button_cancel" text="Cancel"/>
        <text name="rl_button_random" text="Random"/>
        <text name="rl_dialog_title" text="Set Maximum Number of Visual Animals"/>

        <text name="rl_ui_unhealthy" text="Too unhealthy"/>
        <text name="rl_ui_unhealthyBracketed" text="No (too unhealthy)"/>
        <text name="rl_ui_noMaleAnimal" text="No suitable male animal"/>
        <text name="rl_ui_noMaleAnimalBracketed" text="No (no suitable male animal)"/>
        <text name="rl_ui_recoveringLastBirth" text="Recovering from last birth"/>
        <text name="rl_ui_recoveringLastBirthBracketed" text="No (recovering from last birth)"/>
        <text name="rl_ui_tooYoung" text="Too young"/>
        <text name="rl_ui_tooYoungBracketed" text="No (too young)"/>
        <text name="rl_ui_pregnant" text="Pregnant"/>
        <text name="rl_ui_lactating" text="Lactating"/>
        <text name="rl_ui_canReproduce" text="Can reproduce"/>
        <text name="rl_ui_impregnatedBy" text="Impregnated by"/>
        <text name="rl_ui_unknown" text="Unknown"/>
        <text name="rl_ui_yes" text="Yes"/>
        <text name="rl_ui_no" text="No"/>
        <text name="rl_ui_mother" text="Mother"/>
        <text name="rl_ui_father" text="Father"/>
        <text name="rl_ui_uniqueId" text="Unique ID"/>
        <text name="rl_ui_farmId" text="Farm ID"/>
        <text name="rl_ui_gender" text="Gender"/>
        <text name="rl_ui_male" text="Male"/>
        <text name="rl_ui_female" text="Female"/>
        <text name="rl_ui_weight" text="Weight"/>
		<text name="rl_ui_targetWeight" text="Target weight"/>
        <text name="rl_ui_value" text="Value"/>
        <text name="rl_ui_valuePerKilo" text="Value per kg"/>
		<text name="rl_ui_genetics" text="Genetics"/>
		<text name="rl_ui_overall" text="Overall"/>
		<text name="rl_ui_rename" text="Change Name"/>
		<text name="rl_ui_cantFindAnimal" text="Could not find animal"/>
		<text name="rl_ui_maleNumImpregnatable" text="Impregnatable animals in pen"/>
		
		<text name="rl_ui_breederQuality" text="Breeder Quality"/>
		<text name="rl_ui_birthday" text="Birthday"/>
		<text name="rl_ui_pregnancyExpected" text="Expected"/>
		<text name="rl_ui_pregnancyExpecting" text="Expecting"/>
		<text name="rl_ui_pregnancyBaby" text="baby"/>
		<text name="rl_ui_pregnancyBabies" text="babies"/>
		<text name="rl_ui_animalOrigin" text="Origin"/>
		<text name="rl_ui_months" text="months"/>
		<text name="rl_ui_month" text="month"/>
		<text name="rl_ui_years" text="years"/>
		<text name="rl_ui_year" text="year"/>

		<text name="rl_ui_milk" text="Milk production"/>
		<text name="rl_ui_wool" text="Wool production"/>
		<text name="rl_ui_eggs" text="Egg production"/>
		<text name="rl_ui_metabolism" text="Metabolism"/>
		<text name="rl_ui_meat" text="Quality"/>
		<text name="rl_ui_meat_github" text="Meat Quality"/>
		<text name="rl_ui_quality" text="Quality"/>
		<text name="rl_ui_quality_github" text="Meat Quality"/>
		<text name="rl_ui_health" text="Health"/>
		<text name="rl_ui_fertility" text="Fertility"/>

		<text name="rl_ui_genetics_infertile" text="Infertile"/>
		<text name="rl_ui_genetics_extremelyLow" text="Extremely low"/>
		<text name="rl_ui_genetics_veryLow" text="Very low"/>
		<text name="rl_ui_genetics_low" text="Low"/>
		<text name="rl_ui_genetics_average" text="Average"/>
		<text name="rl_ui_genetics_high" text="High"/>
		<text name="rl_ui_genetics_veryHigh" text="Very high"/>
		<text name="rl_ui_genetics_extremelyHigh" text="Extremely high"/>
		<text name="rl_ui_genetics_highest" text="Highest"/>

		<text name="rl_ui_genetics_extremelyBad" text="Extremely bad"/>
		<text name="rl_ui_genetics_veryBad" text="Very bad"/>
		<text name="rl_ui_genetics_bad" text="Bad"/>
		<text name="rl_ui_genetics_good" text="Good"/>
		<text name="rl_ui_genetics_veryGood" text="Very good"/>
		<text name="rl_ui_genetics_extremelyGood" text="Extremely good"/>
		
		<text name="rl_ui_buySelected" text="Buy selected"/>
		<text name="rl_ui_sellSelected" text="Sell selected"/>
		<text name="rl_ui_moveSelected" text="Move selected"/>
		<text name="rl_ui_buyConfirmation" text="Are you sure you want to buy %s animals for %s?" tag="format"/>
		<text name="rl_ui_sellConfirmation" text="Are you sure you want to sell %s animals for %s?" tag="format"/>
		<text name="rl_ui_moveConfirmation" text="Are you sure you want to move %s animals?" tag="format"/>
		<text name="rl_ui_buyBulkResult" text="%s animals bought for %s" tag="format"/>
		<text name="rl_ui_sellBulkResult" text="%s animals sold for %s" tag="format"/>
		<text name="rl_ui_moveBulkResult" text="%s animals moved" tag="format"/>

		<text name="rl_ui_monitor" text="Monitor"/>
		<text name="rl_ui_monitorSubscriptions" text="Monitor Subscriptions"/>
		<text name="finance_monitorSubscriptions" text="Monitor Subscriptions"/>
		<text name="rl_ui_monitorFee" text="Monitor fee"/>
		<text name="rl_ui_applyMonitor" text="Apply Monitor"/>
		<text name="rl_ui_removeMonitor" text="Remove Monitor"/>
		<text name="rl_ui_input_food" text="Food"/>
		<text name="rl_ui_input_water" text="Water"/>
		<text name="rl_ui_input_straw" text="Straw"/>
		<text name="rl_ui_output_milk" text="Milk"/>
		<text name="rl_ui_output_manure" text="Manure"/>
		<text name="rl_ui_output_liquidManure" text="Liquid manure"/>
		<text name="rl_ui_output_pallets_eggs" text="Eggs"/>
		<text name="rl_ui_output_pallets_wool" text="Wool"/>
		<text name="rl_ui_output_pallets_goatMilk" text="Goat milk"/>
		<text name="rl_ui_amountPerDay" text="%.0fL / day" tag="format"/>
		<text name="rl_ui_feePerMonth" text="%s / month" tag="format"/>
		
		<text name="rl_ui_animalType" text="Type"/>
		<text name="rl_ui_amountMonitored" text="Monitored"/>
		<text name="rl_ui_production" text="Products"/>
		<text name="rl_ui_applyAllMonitor" text="Apply All Monitors"/>
		<text name="rl_ui_removeAllMonitor" text="Remove All Monitors"/>
		<text name="rl_ui_fee" text="Fee"/>

		<text name="rl_ui_leftEarTag" text="Left Ear Tag"/>
		<text name="rl_ui_rightEarTag" text="Right Ear Tag"/>
		<text name="rl_ui_backgroundColour" text="Background Colour"/>
		<text name="rl_ui_backgroundHue" text="Background Hue"/>
		<text name="rl_ui_backgroundRgb" text="Background RGB"/>
		<text name="rl_ui_textColour" text="Text Colour"/>
		<text name="rl_ui_textHue" text="Text Hue"/>
		<text name="rl_ui_textRgb" text="Text RGB"/>
		
		<text name="rl_ui_formatMonths" text="%s months"/>
		<text name="rl_ui_formatMonth" text="%s month"/>
		<text name="rl_ui_notPregnant" text="Not Pregnant"/>
		<text name="rl_ui_any" text="Any"/>
		<text name="rl_ui_pregnancy" text="Pregnancy"/>
		<text name="rl_ui_productivity" text="Productivity"/>
		<text name="rl_ui_selectAll" text="Select All"/>
		<text name="rl_ui_selectNone" text="Select None"/>
		<text name="rl_ui_filters" text="Filters"/>
		<text name="rl_ui_doesntHaveName" text="No Name"/>
		<text name="rl_ui_doesHaveName" text="Has Name"/>
		
		
		
		<text name="rl_ui_castrated" text="Castrated"/>
		<text name="rl_ui_castrate" text="Castrate"/>
		
		<text name="rl_ui_importance" text="Importance"/>
		<text name="rl_ui_type" text="Type"/>
		<text name="rl_ui_date" text="Date"/>
		<text name="rl_ui_message" text="Message"/>
		<text name="rl_ui_messages" text="Messages"/>
		<text name="rl_ui_unknownCauses" text="unknown causes"/>
		<text name="rl_ui_messageNumber" text="%s-%s of %s"/>
		<text name="rl_ui_deleteMessage" text="Delete Message"/>
		<text name="rl_ui_unreadMessages" text="Husbandry '%s' has unread messages!"/>
		<text name="rl_ui_herdsman" text="Herdsman"/>
		<text name="rl_ui_budget" text="Budget"/>
		<text name="rl_ui_budgetType" text="Budget Type"/>
		<text name="rl_ui_fixed" text="Fixed"/>
		<text name="rl_ui_percentage" text="Percentage"/>
		<text name="rl_ui_maxAnimals" text="Max Animals"/>
		<text name="rl_ui_infinite" text="Infinite"/>
		<text name="rl_ui_herdsmanRecentlyBought" text="Recent Herdsman Purchase"/>
		<text name="rl_ui_previousWage" text="Previous Wage"/>
		<text name="rl_ui_herdsmanWages" text="Herdsman Wages"/>
		<text name="finance_herdsmanWages" text="Herdsman Wages"/>
		<text name="rl_ui_medicine" text="Medicine"/>
		<text name="finance_medicine" text="Medicine"/>
		<text name="rl_ui_semenPurchase" text="Inseminant Purchase"/>
		<text name="rl_ui_semenPurchase_github" text="Semen Purchase"/>
		<text name="finance_semenPurchase" text="Inseminant Purchase"/>
		<text name="finance_semenPurchase_github" text="Semen Purchase"/>
		<text name="rl_ui_noDiseases" text="No Diseases"/>
		<text name="rl_ui_onlyDiseases" text="Only Diseases"/>
		<text name="rl_ui_naming" text="Naming"/>
		<text name="rl_ui_alphabetical" text="Alphabetical"/>
		<text name="rl_ui_breed" text="Breed"/>
		<text name="rl_ui_dontMark" text="Don't Mark"/>
		<text name="rl_ui_mark" text="Mark"/>
		<text name="rl_ui_unmark" text="Unmark"/>
		<text name="rl_ui_favourite" text="Favourite"/>
		<text name="rl_ui_unFavourite" text="Unfavourite"/>
		<text name="rl_ui_quantity" text="Quantity"/>
		<text name="rl_ui_dewar" text="Dewar"/>
		<text name="rl_ui_semenPurchase_successful" text="Artificial inseminant successfully purchased. You can pick it up at the store"/>
		<text name="rl_ui_semenPurchase_successful_github" text="Semen successfully purchased. You can pick it up at the store"/>
		<text name="rl_ui_semenPurchase_unsuccessful" text="Artificial inseminant could not be purchased"/>
		<text name="rl_ui_semenPurchase_unsuccessful_github" text="Semen could not be purchased"/>
		<text name="rl_ui_earTag" text="Ear Tag"/>
		<text name="rl_ui_species" text="Species"/>
		<text name="rl_ui_strawSingle" text="Straw"/>
		<text name="rl_ui_strawMultiple" text="Straws"/>
		<text name="rl_ui_artificialInsemination" text="Artificial Insemination"/>
		<text name="rl_ui_semenPurchaseNoPermission" text="You don't have to permission to trade animals or purchase inseminant."/>
		<text name="rl_ui_semenPurchaseNoPermission_github" text="You don't have to permission to trade animals or purchase semen."/>
		<text name="rl_ui_semenPurchaseNoMoney" text="You don't have enough money to purchase this inseminant."/>
		<text name="rl_ui_semenPurchaseNoMoney_github" text="You don't have enough money to purchase this semen."/>
		<text name="rl_ui_takeStraw" text="Take Straw"/>
		<text name="rl_ui_inseminateAnimal" text="Inseminate %s"/>
		<text name="rl_ui_inseminate" text="Inseminate"/>
		<text name="rl_ui_strawEmpty" text="This straw is empty"/>
		<text name="rl_ui_averageSuccessColon" text="Average Success: "/>
		<text name="rl_ui_averageSuccess" text="Average Success"/>
		<text name="rl_ui_success" text="Success"/>
		<text name="rl_ui_save" text="Save"/>
		<text name="rl_ui_load" text="Load"/>
		<text name="rl_ui_saveProfile" text="Save Profile"/>
		<text name="rl_ui_loadProfile" text="Load Profile"/>
		
		<text name="rl_ui_healthy" text="Healthy"/>
		<text name="rl_ui_hasDisease" text="Has Disease"/>
		<text name="rl_ui_diseasedAnimals" text="Diseased Animals"/>
		
		
		<text name="rl_insemination_male" text="Only females can be artificially inseminated"/>
		<text name="rl_insemination_pregnant" text="This animal is already pregnant"/>
		<text name="rl_insemination_animalType" text="Animal must be of the same species as the father"/>
		<text name="rl_insemination_inseminated" text="This animal has already been artificially inseminated"/>
		<text name="rl_insemination_recovering" text="This animal is still recovering from its previous pregnancy"/>
		<text name="rl_insemination_father" text="Inbreeding is not permitted"/>
		<text name="rl_insemination_young" text="This animal is too young to be artificially inseminated"/>
		
		
		<text name="rl_mark_aiManager_sell" text="Herdsman marked for selling"/>
		<text name="rl_mark_aiManager_castrate" text="Herdsman marked for castrating"/>
		<text name="rl_mark_aiManager_disease" text="Herdsman marked for treating"/>
		<text name="rl_mark_aiManager_ai" text="Herdsman marked for artificial insemination"/>
		<text name="rl_mark_player" text="Marked by player"/>
		
		
		<!-- AI - BUYING -->
		
		
		<text name="rl_ui_herdsmanTooltip_buy_enabled_1" text="The herdsman will not purchase animals"/>
		<text name="rl_ui_herdsmanTooltip_buy_enabled_2" text="The herdsman will purchase animals"/>
		
		<text name="rl_ui_herdsmanTooltip_buy_budget|type_1" text="Purchasing budget is a fixed amount"/>
		<text name="rl_ui_herdsmanTooltip_buy_budget|type_2" text="Purchasing budget is a percentage of your farm's money"/>
		
		<text name="rl_ui_herdsmanTooltip_buy_budget|fixed" text="The herdsman will spend up to %s per day"/>
		<text name="rl_ui_herdsmanTooltip_buy_budget|percentage" text="The herdsman will spend up to %s of your farm's money per day"/>
		
		<text name="rl_ui_herdsmanTooltip_buy_maxAnimals" text="The herdsman will buy up to %s animals per day"/>
		
		<text name="rl_ui_herdsmanTooltip_buy_breed" text="The herdsman will only buy %s animals"/>
		<text name="rl_ui_herdsmanTooltip_buy_breed_any" text="The herdsman will buy any breed"/>
		
		<text name="rl_ui_herdsmanTooltip_buy_diseases_1" text="The herdsman will only purchase animals without any diseases"/>
		<text name="rl_ui_herdsmanTooltip_buy_diseases_2" text="The herdsman will purchase animals regardless of diseases"/>
		
		<text name="rl_ui_herdsmanTooltip_buy_gender_1" text="The herdsman will only purchase female animals"/>
		<text name="rl_ui_herdsmanTooltip_buy_gender_2" text="The herdsman will purchase female and male animals"/>
		<text name="rl_ui_herdsmanTooltip_buy_gender_3" text="The herdsman will only purchase male animals"/>
		
		<text name="rl_ui_herdsmanTooltip_buy_age_equal" text="The herdsman will only purchase animals that are %s old"/>
		<text name="rl_ui_herdsmanTooltip_buy_age_range" text="The herdsman will only purchase animals that are between %s and %s old"/>
		
		<text name="rl_ui_herdsmanTooltip_buy_quality_equal" text="The herdsman will only purchase animals with %s quality"/>
		<text name="rl_ui_herdsmanTooltip_buy_quality_range" text="The herdsman will only purchase animals with quality between %s and %s"/>
		
		<text name="rl_ui_herdsmanTooltip_buy_fertility_equal" text="The herdsman will only purchase animals with %s fertility"/>
		<text name="rl_ui_herdsmanTooltip_buy_fertility_range" text="The herdsman will only purchase animals with fertility between %s and %s"/>
		
		<text name="rl_ui_herdsmanTooltip_buy_health_equal" text="The herdsman will only purchase animals with %s health"/>
		<text name="rl_ui_herdsmanTooltip_buy_health_range" text="The herdsman will only purchase animals with health between %s and %s"/>
		
		<text name="rl_ui_herdsmanTooltip_buy_productivity_equal" text="The herdsman will only purchase animals with %s productivity"/>
		<text name="rl_ui_herdsmanTooltip_buy_productivity_range" text="The herdsman will only purchase animals with productivity between %s and %s"/>
		
		<text name="rl_ui_herdsmanTooltip_buy_metabolism_equal" text="The herdsman will only purchase animals with %s metabolism"/>
		<text name="rl_ui_herdsmanTooltip_buy_metabolism_range" text="The herdsman will only purchase animals with metabolism between %s and %s"/>
		

		<!-- AI - SELLING -->
		
		
		<text name="rl_ui_herdsmanTooltip_sell_enabled_1" text="The herdsman will not sell animals"/>
		<text name="rl_ui_herdsmanTooltip_sell_enabled_2" text="The herdsman will sell animals"/>

		<text name="rl_ui_herdsmanTooltip_sell_maxAnimals" text="The herdsman will sell up to %s animals per day"/>

		<text name="rl_ui_herdsmanTooltip_sell_mark_1" text="The herdsman will not mark animals to be sold"/>
		<text name="rl_ui_herdsmanTooltip_sell_mark_2" text="The herdsman will mark animals to be sold"/>

		<text name="rl_ui_herdsmanTooltip_sell_diseasesSecondary_1" text="The herdsman will sell animals regardless of diseases"/>
		<text name="rl_ui_herdsmanTooltip_sell_diseasesSecondary_2" text="The herdsman will only sell animals with a disease"/>
		
		<text name="rl_ui_herdsmanTooltip_sell_gender_1" text="The herdsman will only sell female animals"/>
		<text name="rl_ui_herdsmanTooltip_sell_gender_2" text="The herdsman will sell female and male animals"/>
		<text name="rl_ui_herdsmanTooltip_sell_gender_3" text="The herdsman will only sell male animals"/>

		<text name="rl_ui_herdsmanTooltip_sell_age_equal" text="The herdsman will only sell animals that are %s old"/>
		<text name="rl_ui_herdsmanTooltip_sell_age_range" text="The herdsman will only sell animals that are between %s and %s old"/>
		
		<text name="rl_ui_herdsmanTooltip_sell_quality_equal" text="The herdsman will only sell animals with %s quality"/>
		<text name="rl_ui_herdsmanTooltip_sell_quality_range" text="The herdsman will only sell animals with quality between %s and %s"/>
		
		<text name="rl_ui_herdsmanTooltip_sell_fertility_equal" text="The herdsman will only sell animals with %s fertility"/>
		<text name="rl_ui_herdsmanTooltip_sell_fertility_range" text="The herdsman will only sell animals with fertility between %s and %s"/>
		
		<text name="rl_ui_herdsmanTooltip_sell_health_equal" text="The herdsman will only sell animals with %s health"/>
		<text name="rl_ui_herdsmanTooltip_sell_health_range" text="The herdsman will only sell animals with health between %s and %s"/>
		
		<text name="rl_ui_herdsmanTooltip_sell_productivity_equal" text="The herdsman will only sell animals with %s productivity"/>
		<text name="rl_ui_herdsmanTooltip_sell_productivity_range" text="The herdsman will only sell animals with productivity between %s and %s"/>
		
		<text name="rl_ui_herdsmanTooltip_sell_metabolism_equal" text="The herdsman will only sell animals with %s metabolism"/>
		<text name="rl_ui_herdsmanTooltip_sell_metabolism_range" text="The herdsman will only sell animals with metabolism between %s and %s"/>
		

		<!-- AI - CASTRATING -->
		

		<text name="rl_ui_herdsmanTooltip_castrate_enabled_1" text="The herdsman will not castrate animals"/>
		<text name="rl_ui_herdsmanTooltip_castrate_enabled_2" text="The herdsman will castrate animals"/>

		<text name="rl_ui_herdsmanTooltip_castrate_mark_1" text="The herdsman will not mark animals for castration"/>
		<text name="rl_ui_herdsmanTooltip_castrate_mark_2" text="The herdsman will mark animals for castration"/>

		<text name="rl_ui_herdsmanTooltip_castrate_diseasesSecondary_1" text="The herdsman will castrate animals regardless of diseases"/>
		<text name="rl_ui_herdsmanTooltip_castrate_diseasesSecondary_2" text="The herdsman will only castrate animals with a disease"/>

		<text name="rl_ui_herdsmanTooltip_castrate_age_equal" text="The herdsman will only castrate animals that are %s old"/>
		<text name="rl_ui_herdsmanTooltip_castrate_age_range" text="The herdsman will only castrate animals that are between %s and %s old"/>

		<text name="rl_ui_herdsmanTooltip_castrate_quality_equal" text="The herdsman will only castrate animals with %s quality"/>
		<text name="rl_ui_herdsmanTooltip_castrate_quality_range" text="The herdsman will only castrate animals with quality between %s and %s"/>

		<text name="rl_ui_herdsmanTooltip_castrate_fertility_equal" text="The herdsman will only castrate animals with %s fertility"/>
		<text name="rl_ui_herdsmanTooltip_castrate_fertility_range" text="The herdsman will only castrate animals with fertility between %s and %s"/>

		<text name="rl_ui_herdsmanTooltip_castrate_health_equal" text="The herdsman will only castrate animals with %s health"/>
		<text name="rl_ui_herdsmanTooltip_castrate_health_range" text="The herdsman will only castrate animals with health between %s and %s"/>

		<text name="rl_ui_herdsmanTooltip_castrate_productivity_equal" text="The herdsman will only castrate animals with %s productivity"/>
		<text name="rl_ui_herdsmanTooltip_castrate_productivity_range" text="The herdsman will only castrate animals with productivity between %s and %s"/>

		<text name="rl_ui_herdsmanTooltip_castrate_metabolism_equal" text="The herdsman will only castrate animals with %s metabolism"/>
		<text name="rl_ui_herdsmanTooltip_castrate_metabolism_range" text="The herdsman will only castrate animals with metabolism between %s and %s"/>
		

		<!-- AI - NAMING -->
		

		<text name="rl_ui_herdsmanTooltip_naming_enabled_1" text="The herdsman will not name animals"/>
		<text name="rl_ui_herdsmanTooltip_naming_enabled_2" text="The herdsman will name animals"/>
		
		<text name="rl_ui_herdsmanTooltip_naming_convention_1" text="The herdsman will name animals randomly"/>
		<text name="rl_ui_herdsmanTooltip_naming_convention_2" text="The herdsman will name animals alphabetically"/>


		<!-- AI - AI -->


		<text name="rl_ui_herdsmanTooltip_ai_enabled_1" text="The herdsman will not AI animals"/>
		<text name="rl_ui_herdsmanTooltip_ai_enabled_2" text="The herdsman will AI animals"/>

		<text name="rl_ui_herdsmanTooltip_ai_maxAnimals" text="The herdsman will AI up to %s animals per day"/>

		<text name="rl_ui_herdsmanTooltip_ai_mark_1" text="The herdsman will not mark animals to be inseminated"/>
		<text name="rl_ui_herdsmanTooltip_ai_mark_2" text="The herdsman will mark animals to be inseminated"/>

		<text name="rl_ui_herdsmanTooltip_ai_diseasesSecondary_1" text="The herdsman will AI animals regardless of diseases"/>
		<text name="rl_ui_herdsmanTooltip_ai_diseasesSecondary_2" text="The herdsman will only AI animals with a disease"/>

		<text name="rl_ui_herdsmanTooltip_ai_semen" text="The herdsman will use inseminant from %s"/>
		<text name="rl_ui_herdsmanTooltip_ai_semen_github" text="The herdsman will use semen from %s"/>
		<text name="rl_ui_herdsmanTooltip_ai_semen_any" text="The herdsman will use any viable inseminant"/>
		<text name="rl_ui_herdsmanTooltip_ai_semen_any_github" text="The herdsman will use any viable semen"/>

		<text name="rl_ui_herdsmanTooltip_ai_age_equal" text="The herdsman will only AI animals that are %s old"/>
		<text name="rl_ui_herdsmanTooltip_ai_age_range" text="The herdsman will only AI animals that are between %s and %s old"/>

		<text name="rl_ui_herdsmanTooltip_ai_quality_equal" text="The herdsman will only AI animals with %s quality"/>
		<text name="rl_ui_herdsmanTooltip_ai_quality_range" text="The herdsman will only AI animals with quality between %s and %s"/>

		<text name="rl_ui_herdsmanTooltip_ai_fertility_equal" text="The herdsman will only AI animals with %s fertility"/>
		<text name="rl_ui_herdsmanTooltip_ai_fertility_range" text="The herdsman will only AI animals with fertility between %s and %s"/>

		<text name="rl_ui_herdsmanTooltip_ai_health_equal" text="The herdsman will only AI animals with %s health"/>
		<text name="rl_ui_herdsmanTooltip_ai_health_range" text="The herdsman will only AI animals with health between %s and %s"/>

		<text name="rl_ui_herdsmanTooltip_ai_productivity_equal" text="The herdsman will only AI animals with %s productivity"/>
		<text name="rl_ui_herdsmanTooltip_ai_productivity_range" text="The herdsman will only AI animals with productivity between %s and %s"/>

		<text name="rl_ui_herdsmanTooltip_ai_metabolism_equal" text="The herdsman will only AI animals with %s metabolism"/>
		<text name="rl_ui_herdsmanTooltip_ai_metabolism_range" text="The herdsman will only AI animals with metabolism between %s and %s"/>



		<!--  SETTINGS  -->
		

		<text name="rl_settings" text="Realistic Livestock"/>

		<text name="rl_settings_off" text="Off"/>
		<text name="rl_settings_on" text="On"/>

		<text name="rl_settings_deathEnabled_label" text="Animal Removal"/>
		<text name="rl_settings_deathEnabled_label_github" text="Animal Death"/>
		<text name="rl_settings_deathEnabled_tooltip_1" text="Animals will not be removed due to pregnancy, health, age or accidents"/>
		<text name="rl_settings_deathEnabled_tooltip_1_github" text="Animals will not die due to pregnancy, health, age or accidents"/>
		<text name="rl_settings_deathEnabled_tooltip_2" text="Animals will be removed due to pregnancy, health, age or accidents"/>
		<text name="rl_settings_deathEnabled_tooltip_2_github" text="Animals will die due to pregnancy, health, age or accidents"/>

		<text name="rl_settings_accidentsChance_label" text="Accident Chance"/>
		<text name="rl_settings_accidentsChance_tooltip" text="Change the likelihood of animals being removed due to random accidents"/>
		<text name="rl_settings_accidentsChance_tooltip_github" text="Change the likelihood of animals dying due to random accidents"/>

		<text name="rl_settings_foodScale_label" text="Food Scale"/>
		<text name="rl_settings_foodScale_tooltip" text="Change the amount of food eaten by animals"/>

		<text name="rl_settings_maxDealerAnimals_label" text="Max Dealer Animals"/>
		<text name="rl_settings_maxDealerAnimals_tooltip" text="Change the maximum number of animals the animal dealer will have in stock per animal type"/>
		
		<text name="rl_settings_resetDealer_label" text="Reset Animal Dealer"/>
		<text name="rl_settings_resetDealer_tooltip" text="Remove all the dealer's animals and replenish the stock with new animals"/>
		<text name="rl_settings_resetDealer_text" text="Reset Animal Dealer"/>
		
		<text name="rl_settings_tagColour_label" text="Change Tag Colour"/>
		<text name="rl_settings_tagColour_tooltip" text="Change the colour of ear tags"/>
		<text name="rl_settings_tagColour_text" text="Change Tag Colour"/>
		
		<text name="rl_settings_exportCSV_label" text="Export To CSV"/>
		<text name="rl_settings_exportCSV_tooltip" text="Export stats to CSV"/>
		<text name="rl_settings_exportCSV_text" text="Export To CSV"/>

		<text name="rl_settings_maxNumMessages_label" text="Maximum Amount of Messages"/>
		<text name="rl_settings_maxNumMessages_tooltip" text="A higher amount will result in your save folder taking up more space. After this limit is reached, the earliest messages will be deleted."/>

		<text name="rl_settings_diseasesEnabled_label" text="Diseases Enabled"/>
		<text name="rl_settings_diseasesEnabled_tooltip_1" text="Animals cannot catch or inherit diseases"/>
		<text name="rl_settings_diseasesEnabled_tooltip_2" text="Animals can catch or inherit diseases"/>

		<text name="rl_settings_diseasesChance_label" text="Disease Chance"/>
		<text name="rl_settings_diseasesChance_tooltip" text="Change the likelihood of animals contracting diseases"/>

		<text name="rl_settings_useCustomAnimals_label" text="Use Custom Animals"/>
		<text name="rl_settings_useCustomAnimals_tooltip_1" text="Use RealisticLivestock animal models (requires restart)"/>
		<text name="rl_settings_useCustomAnimals_tooltip_2" text="Use custom animal models (requires restart, must be unzipped)"/>

		<text name="rl_settings_animalsXML_label" text="Set Animals XML Path"/>
		<text name="rl_settings_animalsXML_tooltip" text="Set path to a custom animals XML file"/>
		<text name="rl_settings_animalsXML_text" text="Set Animals XML Path"/>
		
		
		
		<!--  HELP  -->


		<text name="rl_help_monitors_title" text="Monitors"/>
		<text name="rl_help_monitors_1" text="In order to see the majority of an animal's statistics, you need to apply a monitoring tag to it, which can be done through the animal menu (where you buy and sell animals). Monitoring tags are also visually shown on the animal, on their left ear next to their ID tag."/>
		<text name="rl_help_monitors_2" text="Monitoring tags will result in important information being shown to you, including health, weight, lactation, production, and straw, food and water requirements."/>
		<text name="rl_help_monitors_3" text="Applying a tag to an animal will cost you a small monthly subscription based on the animal's species. If you choose to remove the tag, the tag will be removed at the start of the next month."/>
		
		<text name="rl_help_pregnancy_title" text="Pregnancy"/>
		<text name="rl_help_pregnancy_1" text="Female animals all require at least 1 male animal in order to potentially become pregnant. Both animals must be of the correct age and health, and must be from the same species. Breeding between different breeds (eg: holstein cow and angus bull) is allowed."/>
		<text name="rl_help_pregnancy_2" text="Inbreeding is not allowed. If a male and a female are directly related, they will not breed together."/>
		<text name="rl_help_pregnancy_3" text="The chance for a female to become pregnant depends upon both her and the male's fertility. A female with higher fertility also has a significantly higher chance of producing more offspring at once."/>
		<text name="rl_help_pregnancy_4" text="Once a female becomes pregnant, she will start to carry her offspring. You can view the expected date of pregnancy and the number of offspring by looking at the animal in the pen, or by clicking on her in the animal menu."/>
		<text name="rl_help_pregnancy_5" text="When she reaches her due date, she will give birth to her babies. However, the newborns have a certain chance of being removed, as does the mother if the pregnancy goes badly. Newborns that are born in an overcrowded pen will be sold automatically."/>

		<text name="rl_help_production_title" text="Production"/>
		<text name="rl_help_production_1" text="Cows of any breed will only begin to produce milk after giving birth. Once she has given birth, the cow will produce milk exponentially for 3 months, then her production will slowly drop for the next 6 months. 10 months after pregnancy, the cow will stop producing milk until her next pregnancy."/>
		<text name="rl_help_production_2" text="Sheep will produce wool in warm months. In cold months, under 12C, they will not produce wool."/>
		<text name="rl_help_production_3" text="Milk, wool and egg production is further affected by the animal's genetics. An animal with good production genetics will produce more, whereas animal with bad genetics wont produce much at all."/>
		
		<text name="rl_help_weight_title" text="Weight"/>
		<text name="rl_help_weight_1" text="Animals have a certain weight that which is affected by how much they eat and drink. Every species and breed has its own average weight which affects the weight of each animal."/>
		<text name="rl_help_weight_2" text="Weight increases the value of the animal, and a low weight affects its chance of being removed each month."/>
		
		<text name="rl_help_genetics_title" text="Genetics"/>
		<text name="rl_help_genetics_1" text="Each animal has 4 different genetic values; metabolism, fertility, health and quality. Genetics are mixed between the mother and father and then passed down to their children."/>
		<text name="rl_help_genetics_2" text="Metabolism affects the animal's ability to convert food into weight, and affects the amount it eats."/>
		<text name="rl_help_genetics_3" text="Fertility affects the animal's chance of getting pregnant, or getting a female pregnant, and the number of offspring it will produce."/>
		<text name="rl_help_genetics_4" text="Health affects the animal's health and its chance of being removed each month. An animal with higher health genetics will also have a longer lifespan."/>
		<text name="rl_help_genetics_5" text="Quality affects the value of the animal itself, an animal with higher quality will sell for much more."/>
		<text name="rl_help_genetics_6" text="Cattle, sheep and chicken also have production genetics, which affects how much milk/eggs/wool they produce."/>



		<!--  DISEASES  -->
		
	
		<text name="rl_ui_immune" text="Immune"/>
		<text name="rl_ui_startTreatment" text="Start Treatment"/>
		<text name="rl_ui_resumeTreatment" text="Resume Treatment"/>
		<text name="rl_ui_stopTreatment" text="Stop Treatment"/>
		<text name="rl_ui_duration" text="Duration"/>
		<text name="rl_ui_beingTreated" text="Being treated"/>
		<text name="rl_ui_notTreated" text="Not treated"/>
		<text name="rl_ui_carrier" text="Carrier"/>
		
		<text name="rl_diseases" text="Diseases"/>
		<text name="rl_disease" text="Disease"/>
		
		<text name="rl_disease_mastitis" text="Mastitis"/>
		
		<text name="rl_disease_cvm" text="CVM"/>
		
		<text name="rl_disease_footAndMouth" text="Foot and Mouth"/>
		
		<text name="rl_disease_ped" text="Porcine Epidemic Diarrhoea"/>
		
		<text name="rl_disease_avianFlu" text="Avian Influenza"/>
		
		
		
		<!--  MESSAGES  -->


		<text name="rl_messageTitle_pregnancy" text="Pregnancy"/>
		<text name="rl_messageTitle_death" text="Removal"/>
		<text name="rl_messageTitle_death_github" text="Death"/>
		<text name="rl_messageTitle_disease" text="Disease"/>
		<text name="rl_messageTitle_name" text="Name"/>
		<text name="rl_messageTitle_movement" text="Movement"/>
		<text name="rl_messageTitle_aiManager" text="Herdsman"/>
		<text name="rl_messageTitle_insemination" text="Artificial Insemination"/>
		
		<text name="rl_message_pregnancySingle" text="Gave birth to 1 baby"/>
		<text name="rl_message_pregnancyMultiple" text="Gave birth to %s babies"/>
		<text name="rl_message_pregnancySold" text="%s babies were sold for %s due to overcrowding"/>
		<text name="rl_message_pregnancyDied" text="%s babies were removed at birth"/>
		<text name="rl_message_pregnancyDied_github" text="%s babies died at birth"/>
		<text name="rl_message_death" text="Removed due to %s"/>
		<text name="rl_message_death_github" text="Died due to %s"/>
		<text name="rl_message_diseaseContracted" text="Contracted %s"/>
		<text name="rl_message_diseaseCured" text="Cured from %s"/>
		<text name="rl_message_diseaseTreatment_start" text="Started treatment for %s at %s"/>
		<text name="rl_message_diseaseTreatment_resume" text="Resumed treatment for %s at %s"/>
		<text name="rl_message_diseaseTreatment_stop" text="Stopped treatment for %s"/>
		<text name="rl_message_nameChange" text="Name changed from '%s' to '%s'"/>
		<text name="rl_message_nameAdded" text="Given name '%s'"/>
		<text name="rl_message_nameDeleted" text="Name '%s' was removed"/>
		<text name="rl_message_boughtAnimals_single" text="1 animal was bought for %s"/>
		<text name="rl_message_boughtAnimals_multiple" text="%s animals were bought for %s"/>
		<text name="rl_message_soldAnimals_single" text="1 animal was sold for %s"/>
		<text name="rl_message_soldAnimals_multiple" text="%s animals were sold for %s"/>
		<text name="rl_message_movedAnimalsTo_single" text="1 animals was moved to %s"/>
		<text name="rl_message_movedAnimalsTo_multiple" text="%s animals were moved to %s"/>
		<text name="rl_message_movedAnimalsFrom_single" text="1 animal was moved from %s"/>
		<text name="rl_message_movedAnimalsFrom_multiple" text="%s animals were moved from %s"/>
		<text name="rl_message_aiManager_boughtAnimals_single" text="Herdsman bought 1 animal for %s"/>
		<text name="rl_message_aiManager_boughtAnimals_multiple" text="Herdsman bought %s animals for %s"/>
		<text name="rl_message_aiManager_soldAnimals_single" text="Herdsman sold 1 animal for %s"/>
		<text name="rl_message_aiManager_soldAnimals_multiple" text="Herdsman sold %s animals for %s"/>
		<text name="rl_message_aiManager_castrated_single" text="Herdsman castrated 1 animal"/>
		<text name="rl_message_aiManager_castrated_multiple" text="Herdsman castrated %s animals"/>
		<text name="rl_message_aiManager_named_single" text="Herdsman named 1 animal"/>
		<text name="rl_message_aiManager_named_multiple" text="Herdsman named %s animals"/>
		<text name="rl_message_aiManager_mark_sell_single" text="Herdsman marked 1 animal for selling"/>
		<text name="rl_message_aiManager_mark_sell_multiple" text="Herdsman marked %s animals for selling"/>
		<text name="rl_message_aiManager_mark_castrate_single" text="Herdsman marked 1 animal for castrating"/>
		<text name="rl_message_aiManager_mark_castrate_multiple" text="Herdsman marked %s animals for castrating"/>
		<text name="rl_message_aiManager_mark_disease_single" text="Herdsman marked 1 animal for treatment"/>
		<text name="rl_message_aiManager_mark_disease_multiple" text="Herdsman marked %s animals for treatment"/>
		<text name="rl_message_insemination_success" text="Insemination was successful"/>
		<text name="rl_message_insemination_fail" text="Insemination was unsuccessful"/>
		<text name="rl_message_aiManager_mark_ai_single" text="Herdsman marked 1 animal for AI"/>
		<text name="rl_message_aiManager_mark_ai_multiple" text="Herdsman marked %s animals for AI"/>
		<text name="rl_message_aiManager_ai_single" text="Herdsman inseminated 1 animal"/>
		<text name="rl_message_aiManager_ai_multiple" text="Herdsman inseminated %s animals"/>
		
		
		
		<!--  DEATHS  -->


		<text name="rl_death_pregnancy" text="a bad pregnancy"/>
		<text name="rl_death_health" text="low health"/>
		<text name="rl_death_age" text="old age"/>
		<text name="rl_death_accident" text="an accident"/>



		<text name="rl_ui_dependencies_missing" text="RealisticLivestock requires the following dependencies:"/>
		<text name="rl_ui_dependency_missing_notInstalled" text="- %s (Not Installed)"/>
		<text name="rl_ui_dependency_missing_installed" text="- %s (Installed: %s, Minimum Required: %s)"/>
		
		
	</texts>
</l10n>